The
idea for this animation began with the notion of literally walking through
the stages of life – birth, childhood, adolescence and so on. Each
stage would be represented as a mysterious machine that could be approached,
absorbed and then left behind. I began by creating a series of animated
machines without any effort to match them to any specific stage of life.
Forming "meaningful" associations can then be the resposibility
of the viewer.
The biggest challenge was to help the viewer identify what the machines
symbolized. I decided to create appropriately labeled museum exhibits and
then switch back and forth between the museum and the machines to help inform
the viewer. It was my wife’s idea to use botany as a metaphor, rather
than to illustrate human development and become too literal. It occurred
to me that, besides making display cases with botanical exhibits, it might
be effective to use high resolution scans of beautiful old botanical prints
too.
After making a trip to the Field Museum in Chicago to collect texture map
images and architectural ideas, I began on the museum facade, using some
neo-classical artistic license. I wanted to leave extra space between the
columns for a large exhibition banner that could also function in a title
sequence. The interior scenes all take place in one large exhibit hall that
took many hours to fill with a variety of vegetation and labels. I wasn’t
quite sure what would be included in the end, so I created credible labels
for most of the examples. Nobody can read them, but I know they are there.
Since I am located at the University of Illinois, which has one of the largest
libraries in the country, it seemed likely I could locate and scan appropriate
botanical illustrations. After some thoroughly enjoyable searches through
old corners of the Biology library, I finally ended up downloading some
beautiful, high resolution images from the Missouri Botanical Garden Rare
Book website. Reproduction is available under the Fair Use Copyright law
with proper credit indication.
At first I thought I would have an infinitely repeated series of machines
for the man to walk through, but came up with the idea of having a “reset”
button available to create the cycle. Most of the walking and running of
the man is accomplished with motion capture technology, using some existing
files from my library of movements. I wanted the space that the man walks
through to be cold and featureless compared with the warmth and intimacy
of the old fashioned museum space.
One of the most exciting aspects of this project was the opportunity to
work with musician Scott Borland. He contacted me in the spring of 2010
with an offer to create music for one of my animations. Expressing my conceptual
goals for the work, I knew he understood what would be appropriate. After
finishing a rough cut of the animation in early spring 2011, I sent it to
Scott. As soon as I heard his initial sequences, I knew the music would
support and transform the final work in ways that I could not have imagined.
His musical skills and sensitive insight adds an important critical dimension
to the work.
Duration:
• 7 minutes
Video:
• 1280x 720, 30fps
Software:
• 3DS Max 2010, Mental Ray, Final Cut Pro, DVD Studio Pro, Audacity
Hardware:
• Modeling and Animation: BOXX dual quadcore PC, 2.8 GHz, 8 Gb RAM, nVidia Quadro FX 4600, Samsung 30” and Apple Cinema 30” dual displays
• Video and DVD Editing: MacBook Pro